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How to Start a Tabletop RPG: D&D Character Creation and Basic Rules

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Dungeons & Dragons game in progress. Miniatures from Dungeons & Dragons Miniatures Game and others on Master Maze scenery by Dwarven Forge. Around the dungeon can be seen many multi-sided dice, a character sheet (bottom left) and a D&D manual (top right). Note that the circular t
Image credit: Philip Mitchell · CC BY-SA 3.0 · Wikimedia Commons

In brief

To start a tabletop role-playing game like Dungeons & Dragons, you need a rules source, a character sheet and dice, then build a character in a handful of steps before a Game Master guides the group through a scene-decide-resolve loop. This guide walks through D&D's official character-creation steps and lists simpler alternative systems recommended for first-time Game Masters.

What a tabletop RPG actually is

In a tabletop role-playing game, each player controls one character while a Game Master (GM) describes the world, plays every other character, and applies the rules, according to a guide on running tabletop RPGs published by virtual-tabletop company Quest Portal. The same guide describes the core loop of play as a cycle: the GM describes a scene, the players decide what their characters do, and the group discovers what happens together as the GM adjudicates the results.

Dungeons & Dragons (D&D) is the best-known example of the genre, but it is one of many systems built on the same basic idea of collaborative, GM-led storytelling.

What you need before your first session

At minimum, a group needs a rules source (a published rulebook or an officially hosted version of the rules), a way to record each character's traits — a character sheet — and dice to resolve uncertain actions. D&D Beyond, the official digital toolset for D&D, hosts the 2024 edition of the Basic Rules online, including the chapter on building a character, and also offers digital and printable character sheets.

Creating a D&D character: the official five-step process

D&D Beyond's 2024 Basic Rules lay out character creation as a sequence of five steps, summarized below.

  1. Choose a class from the twelve available — Barbarian, Bard, Cleric, Druid, Fighter, Monk, Paladin, Ranger, Rogue, Sorcerer, Warlock or Wizard — each with a different level of mechanical complexity and a primary ability.
  2. Determine your character's origin by picking a background, a species, and two languages; backgrounds grant feat access, skill proficiencies and tool training.
  3. Determine six ability scores — Strength, Dexterity, Constitution, Intelligence, Wisdom and Charisma — using the Standard Array (15, 14, 13, 12, 10, 8), a random method (rolling four six-sided dice six times and keeping the highest three dice from each roll), or a 27-point-buy system, then assign them to the six abilities.
  4. Choose an alignment from nine options combining Lawful, Neutral or Chaotic with Good, Neutral or Evil.
  5. Fill in the remaining details: calculate derived stats such as hit points, then choose starting equipment, spells (if applicable) and personality traits.

Hit points at level 1 are set by class plus the Constitution modifier — a Fighter, for example, starts with 10 plus their Constitution modifier, per D&D Beyond's Basic Rules. Starting gear comes from the chosen class and background, and 2024-rules characters also receive one free trinket.

A faster route: Quick Build

For players who want to start playing immediately, D&D Beyond describes a shortcut called Quick Build, which asks only for a species, a class and a name; the platform then automatically sets ability scores, proficiencies, languages and starting gear, producing a playable character in a few minutes, according to D&D Beyond's own walkthrough of the tool.

Basic gameplay: how a turn actually works

Once characters exist, play follows the scene-decide-resolve loop described by Quest Portal: the GM gives a sensory description of the situation, the players state what their characters attempt, and the GM uses the ruleset to adjudicate the outcome, often through dice rolls tied to a character's abilities. D&D Beyond's Basic Rules confirm that the system is built around rolling a 20-sided die and adding a proficiency bonus for trained skills, though the full mechanical detail of specific checks sits in later chapters of the rulebook rather than the character-creation section alone.

If D&D isn't the right fit: other systems recommended for first-time Game Masters

D&D is not the only option. Screen Rant published a list of nine tabletop RPGs it considers suitable for people running a game for the first time as Game Master; several of them are also built to be fast to learn for new players.

Tabletop RPGs for first-time Game Masters, per Screen Rant
SystemSettingWhat makes it beginner-friendly
Dungeons & Dragons 5th EditionHigh fantasyMost widely known system; extensive support including new-player kits and pre-written campaigns
Dungeon WorldFantasy, Powered by the ApocalypseCharacter creation takes minutes; minimal GM prep required
PathfinderHigh fantasyBeginner Box offers a simplified rules set plus a pre-written campaign with a guide to transition into the full game
Lady BlackbirdSteampunk-adventure, one-shotFree download; rulebook is only 16 pages; comes with pre-written character sheets
NumeneraScience-fantasyCharacter creation uses a simple verb-adjective-noun formula; designed to work in a single session

Tips for running or joining a first session

Quest Portal's guide for new Game Masters recommends keeping the first session small and manageable rather than preparing an entire campaign world.

The other players decide what their characters do, and the group discovers what happens together.

— Quest Portal, guide on becoming a Game Master

Questions

Do I need to buy a rulebook to start playing D&D?
Not necessarily. D&D Beyond hosts the 2024 Basic Rules — including the character-creation chapter — for free online, and its Quick Build tool can generate a playable character from just a species, class and name.
What are the official steps to create a D&D character?
Per D&D Beyond's 2024 Basic Rules: choose a class, determine your origin (background, species, two languages), determine your six ability scores, choose an alignment, then fill in details like hit points, equipment and spells.
What does a Game Master do?
According to Quest Portal's guide, the Game Master describes the world, plays every non-player character, and applies the rules, running a loop where they narrate a scene, players decide what to do, and the GM adjudicates the outcome.
What if I don't want to play D&D specifically?
Screen Rant's list for first-time Game Masters includes alternatives such as Dungeon World and Lady Blackbird (character creation in minutes, a free 16-page rulebook), Numenera (designed for single-session play), and Pathfinder's Beginner Box with simplified rules.
How long does it take to make a character?
Using D&D Beyond's Quick Build, a complete character can be made in a few minutes by choosing only a species, class and name; Screen Rant similarly notes that Dungeon World's character creation takes only minutes.

Sources

  1. D&D Beyond — Basic Rules (2024): Creating a Character
  2. D&D Beyond — How to Create Your First Dungeons & Dragons Character With D&D Beyond
  3. Screen Rant — 9 Best Tabletop RPGs for First-Time Game Masters
  4. Quest Portal — What Is a Game Master? A Guide to Running Tabletop RPGs

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