Culture · Guide
How Animated Films Are Made: From Concept to Final Render, Step by Step
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In brief
Animated films are built in three broad phases — pre-production, production and post-production — each made up of specialized steps carried out by different specialists. The process starts with a story idea and ends with a fully rendered, sound-mixed film, and for large studio features it passes through dozens of named roles, from storyboard artist to compositor.
Every animated film, whether a short film made by one person or a studio feature with hundreds of credited artists, moves through the same three broad phases: pre-production, production and post-production. Industry training sites and studios describe this sequence as the "animation pipeline," a structured workflow that turns a raw idea into a finished, deliverable film, according to CGSpectrum and Pixune Studios, both animation training and production companies.
Step 1-6: Pre-production — building the story before anything moves
Pre-production is where the creative foundation is set. According to Pixune, this phase typically includes brainstorming and narrowing down a concept, writing a script across multiple drafts, designing characters and environments, and building storyboards — comic-book-style sequential drawings that mark out camera angles and character movement for every scene.
Once storyboards exist, editors combine them with a temporary voice track and rough timing into an animatic, a moving slideshow version of the film that lets the team test pacing before expensive animation work begins. Pixune notes that voice actors often record dialogue during this stage specifically to guide later animation, and that artists build color scripts — mood boards using color theory to set the emotional tone of each sequence.
- Concept development: brainstorm ideas and settle on a core premise, characters and the rules of the story's world
- Script writing: dialogue and action descriptions are drafted and revised multiple times
- Visual development: art directors and designers define the look of characters, props and backgrounds
- Storyboarding: artists draw out every scene's key actions and camera angles in sequence
- Animatic: storyboards are timed together with temporary voice and music into a rough moving draft
- Color scripts: mood boards set the lighting and color palette for the film's emotional arc
Step 7-15: Production — characters and worlds come to life
In production, the designs approved in pre-production become actual animated footage. For computer-generated (CG) films, this starts with 3D modeling, where digital artists sculpt characters and sets as three-dimensional meshes, according to Pixar's own description of its process, reported by the cultural outlet Fundación "la Caixa" Media Hub. Riggers then add an internal digital skeleton of bones and joints so characters can move and express emotion.
Surfacing artists apply shaders — programs that define how light bounces off a surface, making it look like glass, rust, skin or fabric, per the same account of Pixar's process. Set designers and camera artists build the virtual environment and choose lens angles and camera moves to support the story.
Animators then pose the rigged characters at key moments — called keyframes — and use software to generate the movement between those poses. Pixune notes that in hand-drawn (2D) animation, this equivalent process involves blocking out major poses first, then adding in-between frames, followed by clean-up and inking and painting to finalize line work and color. Simulation specialists separately generate motion for hair, cloth, fire or water that responds to character movement or natural physics, Fundación "la Caixa" Media Hub reports.
Lighting before the final image
Before a shot is finished, lighting artists program the color, position and intensity of virtual lights to support the story's mood, and visual effects (VFX) teams add particle effects and simulations that would be difficult or impossible to achieve with traditional filming, per Pixune and the Fundación "la Caixa" account of Pixar's pipeline.
Step 16-24: Post-production — assembling the finished film
Post-production begins once raw animated shots exist. Editors arrange sequences in final narrative order and adjust pacing, while color correction fine-tunes brightness, contrast and saturation across every scene so the film looks consistent, according to Pixune's breakdown of the pipeline.
Sound design layers in dialogue, foley (recreated everyday sound effects), field recordings and music, and audio engineers sync voice recordings precisely to mouth movement. Compositors then combine every separate visual layer — animation, lighting, effects — into one final image per frame, a step CGSpectrum describes as combining a scene's multiple "render passes" into one final image, while Pixune similarly describes compositing as layering together all of a shot's visual elements.
The last step is final rendering, where all of the layered digital data is converted into finished video frames at full resolution, followed by a quality-control pass checking for errors before the film is delivered in the format required for cinema or streaming release, per Pixune.
Who does each job: the people behind the pipeline
Specific job titles map onto each pipeline stage. Training site AnimationClub groups pre-production roles under story and writing (showrunners, writers, story consultants), storyboarding (storyboard artists, revisers, animatic creators) and visual development (art directors, layout artists, character and background designers).
Production, described by AnimationClub as the sector with the most animation jobs, includes directors and producers, 2D animators, key animators and in-betweeners, as well as riggers and background painters. Post-production work is handled by sound designers, composers, audio editors, VFX artists, colorists and compositors.
Studios rarely hire unfocused generalists. They look for artists and animators who demonstrate a deep understanding of the skills they'll use every day.
| Step | What happens |
|---|---|
| 1. Modeling | Sketches and clay sculptures become digital 3D models built from mathematical coordinates |
| 2. Rigging | Virtual bones, joints and muscle controls are added so characters can move and emote |
| 3. Surfaces | Shaders define how light scatters off each surface — shiny, rough, transparent or dull |
| 4. Sets and Cameras | Virtual environments are built and camera composition/lens choices are set |
| 5. Animation | Animators create keyframes and the software fills in motion between them |
| 6. Simulation | Programmers generate motion for hair, fur, cloth, fire and water |
| 7. Lighting | Light color, position and intensity are programmed to support the story's mood |
| 8. Rendering | All data is converted into final, high-resolution film frames |
Time scale varies enormously by project size. A short independent film can be finished by one animator in weeks, while a large studio feature moves through all eight of Pixar's production steps across hundreds of shots, each handled by the specialized roles described above, according to Fundación "la Caixa" Media Hub.
Getting into the industry
AnimationClub's career guidance for newcomers stresses specialization over trying to learn every pipeline step at once: identify a single role that is genuinely interesting, build a portfolio focused on that specialty, and master the specific software and skills that role requires rather than attempting a broad, unfocused skill set.
Questions
- What are the three main stages of animation production?
- Pre-production (story, scripts, storyboards, concept art), production (modeling, rigging, animation, lighting) and post-production (editing, sound, compositing, final render), according to CGSpectrum and Pixune.
- How long does it take to make an animated feature film?
- It varies widely by project scope. According to Pixune and CGSpectrum, a small independent short can be completed by a single animator in weeks, while a large studio feature moves through many specialized stages, such as the eight production steps Fundación "la Caixa" Media Hub describes for Pixar films, across hundreds of shots.
- What is an animatic?
- An animatic is a rough, timed version of the film made by combining storyboard drawings with temporary voice recordings and music, used to test pacing before full animation work begins, per Pixune.
- What does rigging add to a character?
- Rigging adds an internal digital skeleton of bones, joints and muscle controls so a character can move and express emotion, according to Fundación "la Caixa" Media Hub's account of Pixar's process.
- What is the difference between rigging and animation?
- Rigging is building the internal digital skeleton and movement controls for a 3D character, while animation is the separate step of posing that rig at key moments and generating the motion between those poses.
Sources
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